History
Wild Divine was originally founded by Kurt Smith and Corwin Bell in Boulder, Colorado. Smith, a medical device specialist, was a veteran of several startup companies in the industry. Bell at the time was specializing in computer game design and film making. Their collaboration led to the first biofeedback enabled computer games, The Passage and Wisdom Quest.
There was supposed to be a third game, but business issues led to new management before it could be completed. The original software was built on Macromedia / Adobe Director, and was rapidly becoming obsolete. Apple dropped Rosetta support, and the games no longer worked on Mac computers. A painful period of technology transition ensued, with Unity 3D emerging as the platform of choice.
Innovative new biofeedback games and programs followed, led by Eagle Mountain with Nawang Khechog and Zen Journey with Zen Master Nissim Amon. A sleeper hit for the company was Villa Serena, a simple game centered on re-building an abandoned desert villa with only your breath.
Eight years later, Wild Divine was sold to a Canadian company who took the brand in a completely different direction, and eventually sold it again to a solo developer based in Israel.
Once non-compete agreements expired, members of the Wild Divine team founded Fine Life, envisioning bringing the spirt of Wild Divine back, and finishing the original third game idea, Journey of Light.
Fine Life developed a biofeedback sensor, the Xen Sensor, optimized for meditation and mindfulness, using an ear clip. Sample the Universe, a guided graphing software is their first product, and work is underway on Journey of Light and Zen Quest, an updated Zen experience with Zen Master Nissim Amon.